This paper explores the "humanization" of digital technology in the context of child’s play, specifically targeting the synthesis of physical and digital interaction to make a case against a product market that has become increasingly cold and screen-based. The concepts illustrated in this paper represent an approach to designing activity-based centers with embedded technology for young children of varying ages – in essence a proposal for the next "sandbox." The immediate focus was to engage children in shared creative activities that would engage the imagination, enable cooperative play, and encourage transitions between screen-based and physical activity. This project began as coursework and research in the School of Design at Carnegie Me...
textNational early childhood organizations have posited that technology tools might be used to expan...
The relationship between physical activity and educational and health outcomes is well known. As the...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This paper explores the "humanization" of digital technology in the context of child’s play, specifi...
This paper explores the humanization of digital technology in the context of child’s play, specifi...
This paper summarizes key points and findings of an interaction design research project coordinated ...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
This paper reports on a study exploring the outcomes from young children’s play with digital technol...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environm...
Toys play a crucial role in supporting children’s learning and creation of meaning in their everyday...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
textNational early childhood organizations have posited that technology tools might be used to expan...
The relationship between physical activity and educational and health outcomes is well known. As the...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...
This paper explores the "humanization" of digital technology in the context of child’s play, specifi...
This paper explores the humanization of digital technology in the context of child’s play, specifi...
This paper summarizes key points and findings of an interaction design research project coordinated ...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
This paper describes textual, social and design dimensions of artefacts for play and learning by giv...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
This paper reports on a study exploring the outcomes from young children’s play with digital technol...
Playing and schooling are usually considered as separate activities. In this article, we argue that ...
The phenomenon of play is proposed as a legitimate goal for interactive multimedia learning environm...
Toys play a crucial role in supporting children’s learning and creation of meaning in their everyday...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
textNational early childhood organizations have posited that technology tools might be used to expan...
The relationship between physical activity and educational and health outcomes is well known. As the...
Digital technologies are increasingly acknowledged as an important aspect of early childhood educati...